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"My name is Adam of Grayskull. When good is threatened, by the power of Eternia, I HAVE THE POOOOOWEEEER! I, He-Man, was summoned to the future by the last of mankind to defend them in their hour of need. But my old enemy, Skeletor, followed me. Now, here in the future, he has found new allies to help him in his never-ending fight against all that is good. Yet I too have found new brave friends and a new family. Thus with the Power of the Good and the Way of the Magic, we struggle against the forces of darkness. Good against evil. The battle continues..." - Adam of Grayskull/He-Man in the opening credits

The New Adventures of He-Man: Volume One DVD Review

By Jude Clement

The residents of the planet Primus are in danger. A peace-loving civilization, their planet is protected from their enemies by a giant force field powered by the psychic energy of Primus' greatest minds. This shield is weakening, however, leaving the planet open to attacks by mutants from the planet Denebria. Primus' citizens have long outlawed violence, making them no match for the brutish mutants, led by Flogg. But Master Sebrian, the wise spiritual leader of Primus, has a plan - using newly-developed time travel technology, he will send two envoys into the past to bring back the legendary hero with "the Power of the Good and the Way of the Magic."

There's only one tiny problem - Master Sebrian doesn't exactly know who that legendary hero is. The time traveling machine works, sending Hydron and Flipshot deep into the past of the planet Eternia, but who should they bring back - He-Man or Skeletor? Of course we know the answer, but Skeletor tries to convince the time travelers that he possesses the Power of the Good. He can't resist the opportunity to rule a world that is technologically advanced but unable to defend itself. Unwilling to take a chance, Hydron and Flipshot take both He-Man and Skeletor back to Primus. When they arrive, it quickly becomes apparent that Skeletor is evil. He soon allies himself with the mutants, stroking Flogg's ego while planning to exploit the mutants to take over Primus, Denebria, and the world. Meanwhile, He-Man takes on the residents of Primus as his new family, vowing to defend them from the forces of evil.

I have to admit that I'm no expert on the He-Man universe. I was a bit too old for He-Man and the Masters of the Universe when it premiered in the early 1980s. It is safe to say that I've never seen an episode. Still, the series was such a large part of our culture during that time it was nearly impossible not to be aware of it in some way. While I can't compare the storylines of the two series, the animation style is obviously different even to a novice. Gone are He-Man's pageboy haircut and the original series' entire visual style. By the 1990s, the Japanese anime style was becoming extremely popular, and this is definitely reflected in The New Adventures of He-Man. Several secondary characters have large eyes and unusual body shapes. There is also a large number of Pokemon-esque critters running around on Primus.

One of the series' problems is its uneasy mix of dumb humor and action. Skeletor yucks it up like a Borscht Belt comedian. This could be effective, but it undermines his villainy. It is hard to take an evil intergalactic Henny Youngman seriously. He's too likable.

Even worse are many of the Mutants and Primus' buffoonish scientists and fighters. How did these supposedly advanced civilizations survive with such idiotic leaders and "intellectuals"? Primus' scientists can create time machines, defense shields, and other wonders, yet none of them can walk from one end of a room to the other without falling down.

Each episode ends with a short tag that provides young viewers with life lessons. These lessons are extremely simplistic. Reading is fun. Recycling is good. Never pet strange animals. Check the depth of the stinky swamp before you dive in. The writers don't even bother trying to relate the lesson to what went on in the actual episode, giving these tags a tacked-on feel.

The thirty-three episodes that make up The New Adventures of He-Man: Volume One are divided onto five discs. A sixth disc holds bonus features. Each disc features an image of a character from the series. The discs are housed in a foldout case. When the discs are removed, it is revealed that they are actually part of a mural. The foldout case is covered with colorful images from the series. The case is housed in a cardboard outer sleeve. One of the sleeve's spines combines with other releases in the He-Man and She-Ra series to form a "Spine Art Mural."

The menus are easy to navigate. Viewers can play all episodes or choose them individually. The episodes are divided into chapter stops.

Video and Audio

Overall, The New Adventures of He-Man looks fine. There are very few spots, specks, or scratches. Some of the episodes do look a bit soft and fuzzy, however, and the video does show the limitations of television animation.

English and Spanish audio tracks are included.

Extras

A detailed episode guide includes titles, numbers, writers, and plot synopses for each episode. Each set also includes a pair of collectible art cards, one by Bryan Hitch and one by Ed McGuinness.

The chapter stops menu for each episode includes "Gleep's Fun Facts," bits of trivia about the series and the individual episodes.

The remaining extras are found on disc six. "Creating The New Adventures of He-Man" (28:05) is a featurette that takes a look behind-the-scenes of the series' creation. Included are interviews with Filmation historian David C. Teague, He-Man writers Francis Moss and Michael Reaves, and He-Man/She-Ra historian James Eatock. This featurette explores how Mattel decided to revive the classic cartoon based on their toy line. The new show's creative team brought the action to space and added a healthy dose of humor. The writers also talk about specific episodes.

In addition to starring in his own TV series, He-Man also appeared in a number of comic books. "The Comic Book Adventures of He-Man and the Masters of the Universe" (25:17) traces the history if He-Man on the page, from free comics included with the original toys to a twenty-first century revival spearheaded by fans. Comic book editor Lee Nordling, animator and comic book artist Larry Houston, publisher and He-Man.org owner Val Staples, and He-Man comic and DVD artist Emiliano Santalucia give perspective on the series' original and latest incarnations.

"Character Profiles" presents short written descriptions of the series' characters, guest characters, and technology. Each is accompanied by a brief clip. This feature will help newcomers to the series get their bearings and will also allow fans to become reacquainted with the characters.

The "Image Gallery" contains a navigable slideshow of nineteen early development sketches for The New Adventures of He-Man.

Also included is a reel of "Commercial Bumpers" (:13), the tags that led into and out of commercials.

Viewers with access to a DVD-Rom drive can pop disc six into their computer to view several more extras - script drafts, episode proposals, and a copy of The New Adventures of He-Man's series bible. These are in the .pdf format which requires Adobe Reader (available as a free download from adobe.com).

Also included are previews for other DVD releases from the Ink & Paint label, including the original He-Man and the Masters of the Universe, She-Ra Princess of Power, Groovie Goolies, Journey Back to Oz, Space Academy, Ark II, and Jason of Star Command. With DVDs like these, you can create your own perfect Saturday morning TV schedule!

Summary

The New Adventures of He-Man: Volume One is a bit schizophrenic, uneasily mixing humor, action, and trite "lessons." With its high quality extras, however, fans of the series will definitely want this set in their collection.

12/29/06

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